Consciousness is the final frontier. To answer the deepest questions of life, in my art practice, I have been delving into connecting psychology, philosophy, physics, and religion. “Mother” is an interactive, generative sculpture which connects together multi-year research into consciousness.

It all starts with a dream, not just any dream, but an archetypal dream (ref. Carl Jung) of the Mother, a vision of pure awe of Mother Earth. This dream is then channeled into a digital form using AI. In the award-winning project Dreamcatcher (2022), I used voice-to-text-to-image to convert dreams and visions into digital art. In a similar fashion, the vision of the Mother is translated into a 3D model, which is then converted into multiple layers of animated elements. These are arranged uniquely such that they look like a perfect tessellation from the exact front, but any rotation or displacement causes them to become an almost point-cloud-like ephemeral arrangement. The tessellation pattern has three zoom levels, which also come from deep philosophy:

1. At the maximum zoom is unison, oneness. We see the tessellation of a wave-in-hexagon configuration. Through animation, this creates "sacred geometry" patterns, such as the Flower of Life and the Star Tetrahedron (Merkabah), which are often cited as the geometric foundations of existence. This animation is the result of six months of wave-in-boundary simulations (Origin Story), and has been accounted to have profound and accurate connections to imageries frequently reported in deep meditation and altered states of consciousness.

2. Zooming out, the tessellated animations start to get disordered in time. As they drift out of sync, the tessellation transforms into a beautiful, generative grid.

3. Zooming out further, the animations get disordered in space. Position and scale randomize to create a dense, sculptural point-cloud.

Zooming out even further, we see the full form of the Mother, cradling the Earth as her own baby, standing in a dense, dark, almost womb-like forest clearing. Her radiance (saturation and brightness) is connected to the live Schumann Resonance value, which is considered to be the Earth’s heartbeat.

Interactivity:

The work is a live web experience built using the ThreeJS library. The interactive 3D experience adapts to the medium:

  • Mobile: Utilizes device sensors for parallax effects and touch interaction.
  • Installation: Employs face-recognition-based 3D tracking for large-scale immersion.
  • Web: Standard click/scroll interactivity.